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Thoughts on UX design, product development, design systems, and building things that work.

01
Product DesignThinking

Prototype the Argument Instead of Winning It

When a team deadlocks on an interaction model, arguing harder just hardens positions. Build both options and let the evidence end the debate before it becomes a conflict.

Jul 2026
02
CareerProduct Design

Reading the Role Before Writing a Word

A senior product designer role and a design-engineer role may both fit you. They are not the same reader.

Jul 2026
03
Design SystemsProduct Design

I Stopped Building the Design System First

The instinct to lay a solid foundation before drawing a single screen is backwards. Building the system alongside the screens is what makes both finish on time.

Jun 2026
04
CareerThinking

Decision-Shaped Stories

Walking a panel through your process is a list. Framing the same work around a decision is a narrative. The difference is where interviewers look for judgment.

Jun 2026
05
Product DesignThinking

Complexity Is a Safety Problem

Feature count debates miss the point. When your users are vulnerable, every added setting is a new failure mode, and cutting scope becomes a form of harm reduction.

Jun 2026
06
AIGovernance

I Built an Anti-Sycophancy System for My AI Coding Agent

When your AI assistant agrees with everything you say, including the things you get wrong, you have a compliance problem. Here is how I fixed it with hooks, rules, and adversarial agents.

Apr 2026
07
Product DesignMobile

Designing for Split Attention: Two Screens, One Story

When your interface lives on two devices, the user can only look at one. Sound, haptics, and invisible latency absorption become your real design tools.

Apr 2026
08
Product DesignAI

Designing a Learning System Around How My Brain Actually Works

I have ADHD. Most learning tools ignore that. So I built one that doesn't.

Apr 2026
09
Product DesignAI

Why Node Graphs Fall Apart at 15 Nodes

Node graphs demo beautifully with 5 nodes. At 15 they become unreadable. The problem is topology, not tooling.

Apr 2026
10
Product Design0-to-1

Prototyping in the Wrong Tool on Purpose

The right prototyping tool depends on the question you're trying to answer, not the phase you're in. Sometimes paper beats Figma and code beats both.

Apr 2026
11
UX Research0-to-1

The Workshop That Changes the Project

Most workshops produce sticky notes and good vibes. A few produce one insight that reframes everything. The difference is the setup, not the activities.

Apr 2026

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