Five Dark Modes Later
It took five attempts to get dark mode right on my own portfolio. Here is what each failure taught me about base colors, elevation, and why the ground matters more than the surfaces.
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The details that make interfaces feel right: typography, shadows, motion, and the constraints that keep a design honest.
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It took five attempts to get dark mode right on my own portfolio. Here is what each failure taught me about base colors, elevation, and why the ground matters more than the surfaces.
Hardware latency you can't remove is still a design material. The craft move is converting a wait into something that reads as feedback.
Ban blur, gradients, and opacity from a design system and something unexpected happens: the decisions get harder, and the results get more honest.