Designing for Split Attention: Two Screens, One Story
When your interface lives on two devices, the user can only look at one. Sound, haptics, and invisible latency absorption become your real design tools.
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End-to-end product design from research through shipped code. Case studies covering mobile apps, web platforms, desktop tools, and design systems.
10 results
Designed a desktop AI agent workspace where teams of AI agents collaborate on projects, with structured context management, sandbox security, and an evidence-backed learning pipeline.

Redesigned a healthcare clinic's revenue cycle management from patient intake to payment collection. Solo UX design, 6-week sprint, A/B tested with real patients.

Built a Figma design system at seed stage, then rebuilt it twice for a rebrand and clinical regulation. Token architecture absorbed ~40 features and two team transitions with zero sprint delays.

How we designed an inclusive sexual health platform for the LGBTQ+ community where regulatory compliance and user dignity were the same problem. 6 certifications, mobile and web.

Designed and shipped a cross-platform Flutter companion app for a screenless NFC medical device, from discovery workshop through App Store and Google Play launch.

Designed and built a cross-platform Flutter companion app for a premium IoT sunlight machine, from workshop through BLE integration to App Store and Google Play launch.
When your interface lives on two devices, the user can only look at one. Sound, haptics, and invisible latency absorption become your real design tools.
I have ADHD. Most learning tools ignore that. So I built one that doesn't.
Node graphs demo beautifully with 5 nodes. At 15 they become unreadable. The problem is topology, not tooling.
The right prototyping tool depends on the question you're trying to answer, not the phase you're in. Sometimes paper beats Figma and code beats both.